D-. This section appears to be my go to spot to complain about lineup decisions. I won’t buck tradition tonight.<p>Stan Van Gundy chose the absolute worst way to deal with the Hawks’ hack-a-Dre strategy. He let it go on for a few possessions to completely knock the Pistons out of their rhythm, then he had his players intentionally foul back in order to give himself a chance to remove Drummond. And he compounded that by not having Drummond on the court to open the second quarter.</p><p>The Hawks went to hack-a Dre ridiculously early. They began less than 10 minutes into the game. When opponents do that, you just have to ride it out. If you pull Drummond, that signals to all future opponents that they can get him out of the game whenever they want. If the Hawks want to begin doing it that early, let them, they’ll drive themselves into all sorts of foul trouble. Besides, if Drummond gets sent to the line 30+ times, that’s yet another strong message to the NBA that they’ve got to look into rule changes. If you pull Drummond out of the game, there’s no reason to challenge the rule. Besides, factoring in the occasional offensive rebound, Drummond going to the line is still a bad offensive possession, but not a terrible one.</p><p>But if you do decide to pull Drummond, call a timeout or wait for a dead ball. Intentionally fouling back just risks taking on your own foul trouble and puts you nearer the penalty. But the most important bit is that if you’re pulling Drummond due to hacking, you need to get as many hack-free minutes as possible. And those come by putting him in at the start of every quarter when the other team won’t hack because they’re not yet in the penalty (or if they do want to hack to put themselves in the penalty, let them and then pull him and enjoy all non-shooting fouls yielding free throws for the rest of the period).</p>. Head Coach. Pistons. STAN VAN GUNDY